Bloodstone 007

A fine assortment of game clocks from Bloodstone 007 [#003 – #006]

bloodstone

So here we have four individual game clocks from the excellent Bloodstone 007 game.

All four clocks I found are very different

The first is the clock shown on the tiled wall. It does not follow the ‘happy clock face’ rule.

blodstone 007 - 2.jpg

As you can see, it is a little more detailed with it’s open viewing window, but is missing digits or numerals that show the actual time.

The second is shown through the window into a lab.

bloodstone 007 - 1

Has a nice round edge meaning it has been nicely rendered as a clock sprite. It also shows the number and the individual minutes between. A good example, even if a little over sized

The next is a retro styled clock, likely to be in a 70s chic design.

bloodstone 007 - 3

An interesting choice for a clock in a game. It has an outer layer and in inner layer of blocks replacing where the numbers would normally be, but is unusually elaborate for the type of clock you would expect to see in a game

Finally, there is the clock face shown on the front side of a building in the game. This is a really nice example of a clock, even if the correct roman numerals have been omitted.

bloodstone 007 - 4

All credit to the developers, the now defunct ‘Bizzare Creations‘, for actually paying attention to detail, and not just repeating the same clocks throughout the game

Red Faction (2001)

red faction

Game Clock #002 – Red Faction.

An unusual game clock. This particular clock is synched up to the digital clock in your Playstation 2, so actually shows the time of play correctly. It’s a little detail not a lot of people would have noticed.

Nice detail shown, the minute hand actually ticked. The edges are a bit sharp, but what do you expect from early Playstation 2 polygons?

Maiden post of the game clock compendium!

THE GAME CLOCK COMPENDIUM

So, I know what you’re thinking, how did it all start with the game clock compendium?

About 5 and a bit years ago, I was watching an episode of Dave Gorman’s ‘Modern Life is Goodish’, and he was doing a segment about clocks. He was discussing the idea that clocks in advertising usually either show ‘ten past ten’ or ‘ten to ten’. Why is this relevant, I hear you ask?

The idea is that if the clock shows this time, it is like a smiling face, and looks happy, so, is smiling and advertising happiness on a subliminal level.

So, this got me thinking, ‘I wonder if the same can be said for clocks in video games’? So I started taking photos to see if this is the case. After a while, I started to stray away from this idea, and instead noticed that all clocks in games are very different from each other. I posted more and more clocks from games, until it got to the point where if I’m playing a game, I’m actually looking for them.

The game clock compendium was born. It’s mission, to catalogue as many clocks as possible in video games as possible.

This is where I have finally decided to share my findings. I hope you enjoy the ongoing collection!