THE GAME CLOCK COMPENDIUM
So, I know what you’re thinking, how did it all start with the game clock compendium?
About 5 and a bit years ago, I was watching an episode of Dave Gorman’s ‘Modern Life is Goodish’, and he was doing a segment about clocks. He was discussing the idea that clocks in advertising usually either show ‘ten past ten’ or ‘ten to ten’. Why is this relevant, I hear you ask?
The idea is that if the clock shows this time, it is like a smiling face, and looks happy, so, is smiling and advertising happiness on a subliminal level.
So, this got me thinking, ‘I wonder if the same can be said for clocks in video games’? So I started taking photos to see if this is the case. After a while, I started to stray away from this idea, and instead noticed that all clocks in games are very different from each other. I posted more and more clocks from games, until it got to the point where if I’m playing a game, I’m actually looking for them.
The game clock compendium was born. It’s mission, to catalogue as many clocks as possible in video games as possible.